Lands of Keltaar

Aiding the Rebellion
Session Four

DM: Kory

  • Malek the Wolf, Level 4 Human Witcher (Henry)
  • Macklyn, Level 4 Half-Giant Barbarian (Rocky)
  • Alucian Nailo, Level 4 Eladrin Warlock (Zach)
  • Kit the Kender, Level 4 Kender Cleric (Alec)

Led by the master wizard Nameret, the party must divide and conquer, stirring up turmoil in the streets in order to draw the full force of the guard away from their prime target, the city guard captain.

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Damasce, the Old Capital
Session Three

DM: Kory

  • Malek the Wolf, Level 4 Human Witcher (Henry)
  • Macklyn , Level 4 Half-Giant Barbarian (Rocky)
  • Alucian Nailo, Level 4 Eladrin Warlock (Zach)
  • Kit the Kender, Level 4 Kender Cleric (Alec)

The group must find passage into the city of Damasce, a city ridden with turmoil and fear of dictatorship after the disappearance of the reagent lord and installment of a city wide lockdown.

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Baron Samedi
Session Two

DM: Rocky

  • Malek the Wolf, Level 3 Human Witcher (Henry)
  • Malcer Riverwind, Level 3 Human Bard (Kory)
  • Alucian Nailo, Level 3 Eladrin Warlock (Zach)
  • Kit the Kender, Level 3 Kender Cleric (Alec)

The party soon discovers the men behind the plague, and soon defeat the avatar of their growing cultic deity, Samedi.

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The Plague of Toadfinger
Session One

DM: Rocky

  • Malek the Wolf, Level 3 Human Witcher (Henry)
  • Malcer Riverwind, Level 3 Human Bard (Kory)
  • Alucian Nailo, Level 3 Eladrin Warlock (Zach)
  • Kit the Kender, Level 3 Kender Cleric (Alec)

Players make their way into Toadfinger after learning about a mysterious plague that has been targeting the citizens.

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